PERSONAL PROJECTS
Shooter (2018)
ROLE
Solo Project
DESCRIPTION
A simple endless shooter, created in Unreal. This is a solo personal project done in under a week to learn how Unreal's Blueprint visual scripting works, as well as how to use their AI behaviour tree.
Game logic implemented:
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The player has a gun and can shoot at enemies.
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Enemies will spawn randomly around the map in intervals, they will then run towards the player and attack.
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If the player gets attacked, they will lose HP.
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Enemies killed has a chance to drop a HP recovery ball, pick it up to recover HP.
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Ammo is limited, there are ammo recovery balls located around the arena. Find them and pick them up to regain a fixed amount of ammo.
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Survive as long as you can and see how many enemies you can kill.
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All animation, audio, vfx implemented for player feedback.
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Simple terrain generation done and simple UI implemented.
* Art, audio, vfx and animation assets were imported from Mixamo or from Unreal's library.
* Playable build available.
Restaurant Simulation (2022)
ROLE
Game Design & Art in a 2 Man Project
DESCRIPTION
I'm developing a restaurant simulation game in Unity as part of a 2 man project in my free time.
I grew up playing a large variety of games, the games that I sunk hours into didn't need to be complicated AAA games, sometimes they are simple ones like Diner Dash and Pizza Tycoon. I have always had this idea of expanding on these simple simulation games of old like Lemonade Tycoon and combining it with the concept of a macro economy simulation gameplay like Railroad Tycoon or Chocolatier.
The mini-games that were used in an economic simulation game like Chocolatier were also an interesting mechanic I thought of combining with building simulation games like Theme Hospital. Of course, the Kairosoft games also had a huge influence on me in thinking of these mechanics.
This is a simplified example of my thought process when starting this project:
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What do I want players to be doing most of their time? (~80%)
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Running the restaurant, playing inside the restaurant itself. The remaining time goes into resource management and expansion.
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What do I want players to be aiming for? What is their motivation and goal?
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Earning more money, expanding their restaurant.
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What are the challenges?
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Managing their resources, their inventory and money.
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What does it look like?
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Cats cooking.
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Whilst thinking about and leisurely working on this project, many more ideas on how to expand it come to mind. They all have to be stuffed into the "future idea" box though. What's we would like to do is just get a playable prototype first!
Meanwhile I've just started to pick up blender to try and create the art assets myself.